Règles complètes de Magic: The Gathering
Règles US [30/09/2011] Règles FR [04/02/2011]Sommaire
0. Introduction
1. Game Concepts
- 100. General
- 101. The Magic Golden Rules
- 102. Players
- 103. Starting the Game
- 104. Ending the Game
- 105. Colors
- 106. Mana
- 107. Numbers and Symbols
- 108. Cards
- 109. Objects
- 110. Permanents
- 111. Spells
- 112. Abilities
- 113. Emblems
- 114. Targets
- 115. Special Actions
- 116. Timing and Priority
- 117. Costs
- 118. Life
- 119. Damage
- 120. Drawing a Card
- 121. Counters
2. Parts of a Card
3. Card Types
4. Zones
5. Turn Structure
6. Spells, Abilities and Effets
- 600. General
- 601. Casting Spells
- 602. Activating Activated Abilities
- 603. Handling Triggered Abilities
- 604. Handling Static Abilities
- 605. Mana Abilities
- 606. Loyalty Abilities
- 607. Linked Abilities
- 608. Resolving Spells and Abilities
- 609. Effects
- 610. One-Shot Effects
- 611. Continuous Effects
- 612. Text-Changing Effects
- 613. Interaction of Continuous Effects
- 614. Replacement Effects
- 615. Prevention Effects
- 616. Interaction of Replacement and/or Prevention Effects
7. Additional Rules
- 700. General
- 701. Keyword Actions
- 702. Keyword Abilities
- 703. Turn-Based Actions
- 704. State-Based Actions
- 705. Flipping a Coin
- 706. Copying Objects
- 707. Face-Down Spells and Permanents
- 708. Split Cards
- 709. Flip Cards
- 710. Leveler Cards
- 711. Double-Faced Cards
- 712. Controlling Another Player
- 713. Ending the Turn
- 714. Restarting the Game
- 715. Subgames
- 716. Taking Shortcuts
- 717. Handling Illegal Actions
8. Multiplayer Rules
- 800. General
- 801. Limited Range of Influence Option
- 802. Attack Multiple Players Option
- 803. Attack Left and Attack Right Options
- 804. Deploy Creatures Option
- 805. Shared Team Turns Option
- 806. Free-for-All Variant
- 807. Grand Melee Variant
- 808. Team vs. Team Variant
- 809. Emperor Variant
- 810. Two-Headed Giant Variant
- 811. Alternating Teams Variant