Règles complètes de Magic: The Gathering

Règles US [30/09/2011] Règles FR [04/02/2011]

Sommaire

0. Introduction

1. Game Concepts

2. Parts of a Card

3. Card Types

4. Zones

5. Turn Structure

6. Spells, Abilities and Effets

7. Additional Rules

8. Multiplayer Rules

9. Casual Variants

207. Parts of a Card : Text Box



207.1.

The text box is printed on the lower half of the card. It usually contains rules text defining the card‘s abilities.

207.2.

The text box may also contain italicized text that has no game function.

207.2a

Reminder text is italicized text within parentheses that summarizes a rule that applies to that card. It usually appears on the same line as the ability it‘s relevant to, but it may appear on its own line if it applies to an aspect of the card other than an ability.

207.2b

Flavor text is italicized text that, like the illustration, adds artistic appeal to the game. It appears below the rules text.

207.2c

An ability word appears in italics at the beginning of some abilities on cards. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are channel, chroma, domain, grandeur, hellbent, imprint, join forces, kinship, landfall, metalcraft, morbid, radiance, sweep, and threshold.

207.3.

A guild icon appears in the text box of many Ravnica® block cards. These cards either have the specified guild‘s exclusive mechanic or somehow relate to the two colors associated with that guild. Guild icons have no effect on game play. Similarly, a faction icon appears in the text box of most Scars of Mirrodin™ block cards. These faction icons have no effect on game play.

207.4.

The chaos symbol appears in the text box of each plane card to the left of a triggered ability that triggers whenever is rolled on the planar die. The symbol itself has no special rules meaning.