800.1.
A multiplayer game is a game that begins with more than two players. This section contains
additional optional rules that can be used for multiplayer play.
800.2.
These rules consist of a series of options that can be added to a multiplayer game and a number
of variant styles of multiplayer play. A single game may use multiple options but only one variant.
800.3.
Many multiplayer Magic tournaments have additional rules not included here, including rules
for deck construction. See the most current Magic: The Gathering Tournament Rules for more
information. They can be found at www.wizards.com/WPN/Events/Rules.aspx.
800.4.
Unlike two-player games, multiplayer games can continue after one or more players have left the
game.
800.4a
. When a player leaves the game, all objects (see rule 109) owned by that player leave the
game, any effects which give that player control of any objects or players end, and all spells and
abilities controlled by that player on the stack cease to exist. Then, if there are any objects still
controlled by that player, those objects are exiled. This is not a state-based action. It happens as
soon as the player leaves the game. If the player who left the game had priority at the time he or
she left, priority passes to the next player in turn order who‘s still in the game.
Example: Alex casts Mind Control, an Aura that reads, “You control enchanted
creature,” on Bianca?s Assault Griffin. If Alex leaves the game, so does Mind Control,
and Assault Griffin reverts to Bianca?s control. If, instead, Bianca leaves the game, so
does Assault Griffin, and Mind Control is put into Alex?s graveyard.
Example: Alex casts Act of Treason, which reads, in part, “Gain control of target
creature until end of turn,” targeting Bianca?s Runeclaw Bears. If Alex leaves the game,
Act of Treason?s change-of-control effect ends and Runeclaw Bears reverts to Bianca?s
control.
Example: Alex casts Bribery, which reads, “Search target opponent?s library for a
creature card and put that card onto the battlefield under your control. Then that player
shuffles his or her library,” targeting Bianca. Alex puts Serra Angel onto the battlefield
from Bianca?s library. If Bianca leaves the game, Serra Angel also leaves the game. If,
instead, Alex leaves the game, Serra Angel is exiled.
Example: Alex controls Genesis Chamber, which reads, “Whenever a nontoken creature
enters the battlefield, if Genesis Chamber is untapped, that creature?s controller puts a
1/1 colorless Myr artifact creature token onto the battlefield.” If Alex leaves the game,
all such Myr tokens that entered the battlefield under Alex?s control leave the game, and
all such Myr tokens that entered the battlefield under any other player?s control remain
in the game.
800.4b
. If an object would change to the control of a player who has left the game, it doesn‘t. If a
token would enter the battlefield under the control of a player who has left the game, no token is
created. If a player would be controlled by a player who has left the game, he or she isn‘t.
800.4c
If an object that would be owned by a player who has left the game would be created in any
zone, it isn‘t created. If a triggered ability that would be controlled by a player who has left the
game would be put onto the stack, it isn‘t put on the stack.
Example: Astral Slide is an enchantment that reads, “Whenever a player cycles a card,
you may exile target creature. If you do, return that creature to the battlefield under its
owner?s control at the beginning of the next end step.” During Alex?s turn, Bianca uses
Astral Slide?s ability to exile Alex?s Hypnotic Specter. Before the end of that turn,
Bianca leaves the game. At the beginning of the end step, the delayed triggered ability
generated by Astral Slide that would return Hypnotic Specter to play triggers, but it isn?t
put on the stack. Hypnotic Specter never returns to the battlefield.
800.4d
If combat damage would be assigned to a player who has left the game, that damage simply
isn‘t assigned.
800.4e
If an object requires a player who has left the game to make a choice, the controller of the
object chooses another player to make that choice. If the original choice was to be made by an
opponent of the controller of the object, that player chooses another opponent if possible.
800.4f
If an effect requires information about a specific player, the effect uses the current
information about that player if he or she is still in the game; otherwise, the effect uses the last
known information about that player before he or she left the game.
800.4g
If a player leaves the game during his or her turn, that turn continues to its completion
without an active player. If the active player would receive priority, instead the next player in
turn order receives priority, or the top object on the stack resolves, or the phase or step ends,
whichever is appropriate.
800.4h
When a player leaves the game, objects that player owns in the ante zone do not leave the
game. This is an exception to rule 800.4a. See rule 407, «Ante.»
800.4i
In a Planechase game, if the player designated as the planar controller would leave the game,
instead the next player in turn order that wouldn‘t leave the game becomes the planar controller,
then the old planar controller leaves the game. See rule 309.5.
800.5.
In a multiplayer game, the first time a player takes a mulligan, he or she draws a new hand of
seven cards rather than six cards. Subsequent hands decrease by one card as normal.
800.6.
In a multiplayer game other than a Two-Headed Giant game, the starting player doesn‘t skip the
draw step of his or her first turn. In a Two-Headed Giant game, the team who plays first skips the
draw step of their first turn. See rule 103.7.
800.7.
In a multiplayer game not using the limited range of influence option (see rule 801), if an effect
states that a player wins the game, all of that player‘s opponents lose the game instead.