111. Game Concepts : Spells
111.1.
A spell is a card on the stack. As the first step of being cast (see rule 601, «Casting Spells»), the
card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually
its owner‘s hand. (See rule 405, «Stack.») A spell remains on the stack as a spell until it resolves
(see rule 608, «Resolving Spells and Abilities»), is countered (see rule 701.5), or otherwise leaves
the stack. For more information, see section 6, «Spells, Abilities, and Effects.»
111.1a
A copy of a spell is also a spell, even if it has no card associated with it. See rule 706.10.
111.1b
Some effects allow a player to cast a copy of a card; if the player does, that copy is a spell as
well. See rule 706.12.
111.2.
A spell‘s owner is the same as the owner of the card that represents it, unless it‘s a copy. In that
case, the owner of the spell is the player under whose control it was put on the stack. A spell‘s
controller is, by default, the player under whose control it was put on the stack. (For noncopy spells,
that‘s the player who cast it.) Every spell has a controller.
111.3.
A noncopy spell‘s characteristics are the same as those printed on its card, as modified by any
continuous effects. See rule 613, «Interaction of Continuous Effects.»
111.4.
If an effect changes any characteristics of a permanent spell, the effect continues to apply to the
permanent when the spell resolves. See rule 400.7.
Example: If an effect changes a black creature spell to white, the creature is white when it
enters the battlefield and remains white for the duration of the effect changing its color.