Règles complètes de Magic: The Gathering

Règles US [30/09/2011] Règles FR [04/02/2011]

Sommaire

0. Introduction

1. Game Concepts

2. Parts of a Card

3. Card Types

4. Zones

5. Turn Structure

6. Spells, Abilities and Effets

7. Additional Rules

8. Multiplayer Rules

9. Casual Variants

106. Game Concepts : Mana



106.1.

Mana is the primary resource in the game. Players spend mana to pay costs, usually when casting spells and activating abilities.

106.1a

There are five colors of mana: white, blue, black, red, and green.

106.1b

There are six types of mana: white, blue, black, red, green, and colorless.

106.2.

Mana is represented by mana symbols (see rule 107.4). Mana symbols also represent mana costs (see rule 202).

106.3.

Mana is produced by the effects of mana abilities (see rule 605). It may also be produced by the effects of spells, as well as by the effects of abilities that aren‘t mana abilities.

106.4.

When an effect produces mana, that mana goes into a player‘s mana pool. From there, it can be used to pay costs immediately, or it can stay in the player‘s mana pool. Each player‘s mana pool empties at the end of each step and phase.

106.4a

If a player passes priority (see rule 116) while there is mana in his or her mana pool, that player announces what mana is there. If any mana remains in a player‘s mana pool after he or she spends mana to pay a cost, that player announces what mana is still there.

106.5.

If an ability would produce one or more mana of an undefined type, it produces no mana instead. Example: Meteor Crater has the ability “: Choose a color of a permanent you control. Add one mana of that color to your mana pool.” If you control no colored permanents, activating Meteor Crater?s mana ability produces no mana.

106.6.

Some spells or abilities that produce mana restrict how that mana can be spent, or have an additional effect that affects the spell or ability that mana is spent on. This doesn‘t affect the mana‘s type. Example: A player?s mana pool contains which can be spent only to pay cumulative upkeep costs. That player activates Doubling Cube?s ability, which reads “, : Double the amount of each type of mana in your mana pool.” The player?s mana pool now has in it, of which can be spent on anything.

106.7.

Some abilities produce mana based on the type of mana another permanent or permanents «could produce.» The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn‘t produce any mana under these conditions, or no type of mana can be defined this way, there‘s no type of mana it could produce. Example: Exotic Orchard has the ability “: Add to your mana pool one mana of any color that a land an opponent controls could produce.” If your opponent controls no lands, activating Exotic Orchard?s mana ability will produce no mana. The same is true if you and your opponent each control no lands other than Exotic Orchards. However, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard, then each Exotic Orchard could produce .

106.8.

If an effect would add mana represented by a hybrid mana symbol to a player‘s mana pool, that player chooses one half of that symbol. If a colored half is chosen, one mana of that color is added to that player‘s mana pool. If a colorless half is chosen, an amount of colorless mana represented by that half‘s number is added to that player‘s mana pool.

106.9.

If an effect would add mana represented by a Phyrexian mana symbol to a player‘s mana pool, one mana of the color of that symbol is added to that player‘s mana pool.

106.10.

To «tap a permanent for mana» is to activate a mana ability of that permanent that includes the symbol in its activation cost. See rule 605, «Mana Abilities.»

106.11.

One card (Drain Power) puts all mana from one player‘s mana pool into another player‘s mana pool. (Note that these may be the same player.) This empties the former player‘s mana pool and causes the mana emptied this way to be put into the latter player‘s mana pool. Which permanents, spells, and/or abilities produced that mana are unchanged, as are any restrictions or additional effects associated with any of that mana.