Règles complètes de Magic: The Gathering

Règles US [30/09/2011] Règles FR [04/02/2011]

Sommaire

0. Introduction

1. Game Concepts

2. Parts of a Card

3. Card Types

4. Zones

5. Turn Structure

6. Spells, Abilities and Effets

7. Additional Rules

8. Multiplayer Rules

9. Casual Variants

511. Turn Structure : End of Combat



511.1.

First, all «at end of combat» abilities trigger and go on the stack. (See rule 603, «Handling Triggered Abilities.»)

511.2.

Second, the active player gets priority. Players may cast spells and activate abilities.

511.3.

As soon as the end of combat step ends, all creatures and planeswalkers are removed from combat. After the end of combat step ends, the combat phase is over and the postcombat main phase begins (see rule 505).