Règles complètes de Magic: The Gathering

Règles US [30/09/2011] Règles FR [04/02/2011]

Sommaire

0. Introduction

1. Game Concepts

2. Parts of a Card

3. Card Types

4. Zones

5. Turn Structure

6. Spells, Abilities and Effets

7. Additional Rules

8. Multiplayer Rules

9. Casual Variants

805. Multiplayer Rules : Shared Team Turns Option



805.1.

Some multiplayer games between teams use the shared team turns option. It‘s always used in the Two-Headed Giant variant (see rule 810) and the Archenemy casual variant (see rule 811). It can be used only if the members of each team are sitting in adjacent seats.

805.2.

Within each team, the player seated in the rightmost seat from that team‘s perspective is the primary player. If the players on a team can‘t agree on a choice, such as which creatures attack or what order triggered abilities are put on the stack, the primary player makes that choice.

805.3.

The methods described in rule 103.2 are used to determine which team will take the first turn. The team determined this way is the starting team.

805.3a

The process for handling mulligans is altered accordingly. First, each player on the starting team, in whatever order that team likes, declares whether or not he or she will take a mulligan. Then the players on each other team in turn order do the same. Teammates may consult while making their decisions. Then all mulligans are taken at the same time. A player may take a mulligan even after his or her teammate has decided to keep his or her opening hand. See rule 103.4.

805.3b

The process for handling cards that allow a player to begin the game with them on the battlefield is altered accordingly. First, each player on the starting team, in whatever order that team likes, may put any or all such cards onto the battlefield from his or her opening hand. Teammates may consult while making their decisions. Then each player on each other team in turn order does the same.

805.4.

Each team takes turns rather than each player.

805.4a

The team whose turn it is is the active team. Each other team is a nonactive team.

805.4b

Each player on a team draws a card during that team‘s draw step.

805.4c

Each player on a team may play a land during each of that team‘s turns.

805.5.

Teams have priority, not individual players.

805.5a

A player may cast a spell, activate an ability, or take a special action when his or her team has priority.

805.5b

If a team has priority and no player on that team wishes to do anything, that team passes. If all teams pass in succession (that is, if all teams pass without any player taking any actions in between passing), the top object on the stack resolves, then the active team receives priority. If the stack is empty when all teams pass in succession, the phase or step ends and the next one begins.

805.6.

The Active Player, Nonactive Player order rule (see rule 101.4) is modified if the shared team turns option is used. If multiple teams would make choices and/or take actions at the same time, first the active team makes any choices required, then each nonactive team in turn order makes any choices required. If multiple players would make choices and/or take actions at the same time, first each player on the active team makes any choices required in whatever order they like, then the players on each nonactive team in turn order do the same. Once all choices have been made, the actions happen simultaneously.

805.6a

If an effect instructs more than one player to draw cards in a game that‘s using the shared team turns option, first each player on the active team, in whatever order that team likes, performs his or her draws, then each player on each nonactive team in turn order does the same.

805.7.

If multiple triggered abilities have triggered since the last time a team received priority, the members of the active team put all triggered abilities any of them controls on the stack in any order they choose, then the members of each nonactive team in turn order do the same.

805.8.

If an effect gives a player an extra turn or adds a phase or step to that player‘s turn, that player‘s team takes the extra turn, phase, or step. If an effect causes a player to skip a step, phase, or turn, that player‘s team does so. If a single effect causes more than one player on the same team to add or skip the same step, phase, or turn, that team adds or skips only that step, phase, or turn. If an effect causes a player to control another player, the controller of that effect controls the affected player‘s team.

805.9.

Any ability that refers to the «active player» refers to one specific active player, not to all of the active players. The ability‘s controller chooses which one the ability refers to at the time its effect is applied.