713. Additional Rules : Ending the Turn
713.1.
Two cards (Time Stop and Sundial of the Infinite) end the turn. When an effect ends the turn,
follow these steps in order, as they differ from the normal process for resolving spells and abilities
(see rule 608, «Resolving Spells and Abilities»).
713.1a
Exile every object on the stack, including the object that‘s resolving. Remove all creatures
and planeswalkers (including those that are phased out) from combat. All objects not on the
battlefield or in the command zone that aren‘t represented by cards will cease to exist the next
time state-based actions are checked (see rule 704, «State-Based Actions»).
713.1b
Check state-based actions. No player gets priority, and no triggered abilities are put onto the
stack.
713.1c
The current phase and/or step ends. The game skips straight to the cleanup step. Skip any
phases or steps between this phase or step and the cleanup step.
713.2.
No player gets priority during this process, so triggered abilities are not put onto the stack. If any
triggered abilities have triggered between the spell or ability resolving and the cleanup step ending,
those abilities are put onto the stack during the cleanup step, then the active player gets priority and
players can cast spells and activate abilities. Then there will be another cleanup step before the turn
finally ends. If no triggered abilities have triggered during this process, no player gets priority
during the cleanup step. See rule 514, «Cleanup Step.»
713.3.
Even though the turn ends, «at the beginning of the end step» triggered abilities don‘t trigger
because the end step is skipped.